Programming Whenever You Like
🏆️Ranked #1 in Saitama Prefecture’s Recommended Classes for 2024!
A classroom where you can learn whenever you want! No membership fees, no registration process—just drop in and start programming right away.
What is Learn Programming Whenever You Like?
Perfect for those who want to learn programming “only on the days they feel like it” or “just a little at a time.”
🏆️Ranked #1 in Saitama Prefecture’s Recommended Classes for 2024 on Japan’s largest programming classroom portal, “Koeteko by GMO”!
Overview of Programming Whenever You Like
If there is availability, you can come to the classroom empty-handed and start learning programming right away.
- Date: Tuesday and Thursday 14:00-17:30, Last admission 16:45
- Location: Sloth Cafe, 95-10 Yatsuka-Kamimachi, Soka City
- Instructors: KIDSPRO’s Mr. Okada / Mr. Kuriki
- Target Audience: From young children to adults
- Learning: LEGO SPIKE, Scratch, Minecraft, Python, etc.
- Fee: 2,500 yen (tax included) for a 45-minute lesson, educational materials, PCs, and tablets are available for free loan
* No membership fee is required
The class size is limited to 4 students. Making a reservation in advance ensures you can definitely take the lesson.
*If you have a Recruit ID, the reservation process is simplified, so it is recommended for those who will use the service multiple times. You can easily register for a Recruit ID during the reservation process.
Clicking the “Sign up for a free trial” button will redirect you to the Koeteko by GMO website, where you can complete your application. You’ll also receive a special bonus: a 2,000 yen Amazon gift card!
Multi-class tickets on sale now! Save on the cost of individual lessons with a 10-session ticket.
Programming Languages Offered
For preschoolers to early elementary students:
- ScratchJr
- Viscuit
- LEGO WeDO, LEGO SPIKE (BASIC/PRIME)
- MakeCode for Arcade
- MakeCode for Minecraft
For upper elementary students:
- Minecraft commands
- Scratch
For middle school students and above:
- JavaScript
- Python
- Roblox (using Lua language)
- C language
- Unity
Instructors at Programming Whenever You Like
Mr. Okada
At Kanagawa University Graduate School, I conducted research on neural networks aimed at solving problems that computers typically struggle with by equipping them with learning capabilities. I presented my research at an international conference in the United States. Since the era of DOS/V and Windows 3.1, I have been developing GUI-based programs.
After completing graduate school, I joined NEC Corporation as a system engineer for mobile communication systems, handling projects across Asia and Europe. From 2000 to 2003, I was stationed in the UK, contributing to the global rollout of next-generation mobile phone systems.
An e-learning program I developed for elementary schools and cram schools won the “GIGA Special Division Award” at the 17th Japan e-Learning Awards. I also authored a series of programming education columns for Education Newspaper. Additionally, I develop teaching materials for online classes on a weekly basis.
I prioritize creating an environment where students can enjoy programming freely and comfortably. My teaching approach respects their autonomy and encourages intellectual curiosity and creativity to flourish.
Main Books & Materials
- e-Programming for elementary school programming education (2020 Japan e-Learning Award GIGA School Special Category Award)
- eJr Programming for nursery and kindergarten ScratchJr programming materials
- The Complete Book of Programming Classes for Up to 6th Grade
- Let’s Make a Game with Scratch 3.0! Programming Classes for 1st Graders and Up
Mr. Kuriki
I started learning C and Java in high school and later conducted research on quantum cryptographic communication at Meijo University’s Department of Information Engineering. During university, I developed a household budgeting app and participated in contests.
After graduating, I joined an IT company as a programmer, handling projects in C, C#, and VB.net. With knowledge of Unity, Python, and GAS, I also developed a rescheduling system for the classroom. Currently, I create many popular Minecraft teaching materials for kids.
I hope to share the idea that programming is easy to enjoy, yet deep and endlessly fascinating!
How to Learn at Programming Whenever You Like?
- Arrive at Sloth Cafe
The school is open on Tuesdays and Thursdays from 14:00-17:30. The last admission is at 16:45. - Pay the lesson fee of 2,500 yen at the cafe’s register
Payment can be made in cash, credit card, or QR electronic payment.
If there is an available spot, you can start your lesson immediately. However, please be aware that there may be times when no spots are available. Therefore, we encourage you to make use of the option to book in advance. - Choose the programming language or material you want to learn
If you are not sure which programming language you want to learn, please consult the teacher. - Learn Programming
The class is taught individually to up to 4 people, with the motto of learning while having fun. Please note that strict instruction is not provided. - End of Programming Learning
Please come back on any day you like. It can be hard to keep track of time when engrossed in programming, but please be mindful of the end time so as not to inconvenience the next student.